![]() There's also a variable version of this, where special circumstances are given at random, such as disabling help from teammates or starting with a reduced timer. Once all of the matches have concluded, the overall winner is determined by points. The standard version pits four players against each other, one at a time, with each victory awarding points to the victor. New to this version are Leagues, which are specialized versions of tournaments. Tournament places you in bracketed fights until an overall winner emerges. Survival is a standard endurance run to see how far you can go before being beaten, while Practice lets you try out all of the moves and combos to your heart's content. ![]() Versus is a standard one-on-one fight, with the option to go solo or play as a team. Ultimate Ninja Storm Revolution sports quite a few modes, but the Free mode houses plenty of submodes. It can be a bit slower to unlock new fighters, but the option is there for those who pick up the game and only play against their friends. While the game has a decent amount of players available from the outset, unlocking more fighters is dependent on how much cash you earn, rather than requiring that you complete all of the modes. These don't seem like huge changes, but they add up when you realize that you can choose from over 100 players in the Naruto universe. In the heat of battle, the different modes aren't immediately noticeable. Finally, there's Team mode, which produces fewer powerful team special moves but lets your team members get involved in long combo chains to balance things out. Awakening mode sacrifices team attacks for increased solo power. ![]() This time, your team members can get in on the act, and certain specials are only available if you choose characters that complement each other. Of the three types, Ultimate Jutsu is the most familiar since it mimics the special moves of past games. The second change is the ability to choose a fighting style. The "tell" for the stance is obvious, so it's really meant to punish overly aggressive players while more patient ones won't fall for the trap. Should the player hit you while you're in this pose, you can stun them and immediately unleash a counter. Much like the substitution technique, you can sacrifice a portion of your chakra to place yourself in a defensive stance. The first is the addition of a counterattack system. The system has a few new options to make the game more interesting. Special moves are also given lots of particle effects, dialogue and other flourishes. The fighting also emphasizes flash, with the final move in a combo always highlighted by a closer camera angle. Instead of just unleashing a barrage of combos, the simplified move and combo systems mean that fighting is more about spacing, chakra management, and knowing when to use your limited amount of tools. These are one-on-one fights, but the player can call on the supporting cast to inflict a special move or take a hit while you prepare to counterattack. The fighting system remains the same, with characters being able to move around in full 3-D environments while using basic distance and melee moves to crush their enemies. ![]() The result is Naruto: Ultimate Ninja Storm Revolution, which is rather uneven compared to the rest of the games in the series thus far. Before the games chronicle the end of the saga, publisher Bandai Namco Games and developer CyberConnect 2 wanted to release one more title before offering their take on the official ending arc. We've followed the adventures of the orange-clad ninja, from his start as an outcast to his rise as a hero and his desire to become hokage, and the legions of fans will miss it. ![]() After more than a decade, the Naruto manga comes to a close this month. ![]()
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